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Mortal kombat x mobile forum
Mortal kombat x mobile forum




mortal kombat x mobile forum mortal kombat x mobile forum

I hope to learn how to approach this the correct way (or if this is something any of you can do with ease, that would be greatly appreciated).

mortal kombat x mobile forum

I apologize if this is a question that already has a standard solution. tga files that get extracted if I use the export feature are all 1x1 as well, if that has any diagnostic value. I am stuck in trying to figure out how to view the sprites, as I feel that in order for the sprites to be visible, I need the meshes to be set in place first (I could be totally off base here). Mortal Kombat X - Special Moves and Finishers (Submit Topic). I have seen on another post that I'm missing some kind of mechanism for the Material to be assigned to a Mesh. Forums Updates And Feature Announcements <<<. Textures themselves only appear as multicolored squares with the message it being a bad texture with no mipmaps. When I open up these packages, I can open up meshes, albeit without textures. I have identified this stage (The Pit) in the "UDKGame" folder shown in UE Viewer as the following packages: Specifically, it's the background sprites of Rain and Blaze (the two ninjas in the background) seen in this video: So I've been trying to extract a particular texture from Mortal Kombat X on Mobile. Hi all, I'm completely new to this, so forgive me for expressing everything in layman's terms.






Mortal kombat x mobile forum